platform-common-utilities/packages/pub_sub/README.md

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# Belatuk Pub Sub
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[![version](https://img.shields.io/badge/pub-v4.0.3-brightgreen)](https://pub.dev/packages/belatuk_pub_sub)
2021-09-11 13:46:31 +00:00
[![Null Safety](https://img.shields.io/badge/null-safety-brightgreen)](https://dart.dev/null-safety)
2021-09-12 03:21:17 +00:00
[![License](https://img.shields.io/github/license/dart-backend/belatuk-common-utilities)](https://github.com/dart-backend/belatuk-common-utilities/blob/main/packages/pub_sub/LICENSE)
2021-09-11 14:05:50 +00:00
**Replacement of `package:pub_sub` with breaking changes to support NNBD.**
2021-09-11 13:46:31 +00:00
Keep application instances in sync with a simple pub/sub API.
## Installation
Add `belatuk_pub_sub` as a dependency in your `pubspec.yaml` file:
```yaml
dependencies:
belatuk_pub_sub: ^4.0.0
```
Then, be sure to run `pub get` in your terminal.
## Usage
`belatuk_pub_sub` is your typical pub/sub API. However, `belatuk_pub_sub` enforces authentication of every
request. It is very possible that `belatuk_pub_sub` will run on both servers and in the browser,
or on a platform belatuk_pub_sublike Flutter. Thus, there are provisions available to limit
access.
**Be careful to not leak any `belatuk_pub_sub` client ID's if operating over a network.**
If you do, you risk malicious users injecting events into your application, which
could ultimately spell *disaster*.
A `belatuk_pub_sub` server can operate across multiple *adapters*, which take care of interfacing data over different
media. For example, a single server can handle pub/sub between multiple Isolates and TCP Sockets, as well as
WebSockets, simultaneously.
```dart
import 'package:belatuk_pub_sub/belatuk_pub_sub.dart' as pub_sub;
main() async {
var server = pub_sub.Server([
FooAdapter(...),
BarAdapter(...)
]);
server.addAdapter( BazAdapter(...));
// Call `start` to activate adapters, and begin handling requests.
server.start();
}
```
### Trusted Clients
You can use `package:belatuk_pub_sub` without explicitly registering
clients, *if and only if* those clients come from trusted sources.
Clients via `Isolate` are always trusted.
Clients via `package:json_rpc_2` must be explicitly marked
as trusted (i.e. using an IP whitelist mechanism):
```dart
JsonRpc2Adapter(..., isTrusted: false);
// Pass `null` as Client ID when trusted...
pub_sub.IsolateClient(null);
```
### Access Control
The ID's of all *untrusted* clients who will connect to the server must be known at start-up time.
You may not register new clients after the server has started. This is mostly a security consideration;
if it is impossible to register new clients, then malicious users cannot grant themselves additional
privileges within the system.
```dart
import 'package:belatuk_pub_sub/belatuk_pub_sub.dart' as pub_sub;
void main() async {
// ...
server.registerClient(const ClientInfo('<client-id>'));
// Create a user who can subscribe, but not publish.
server.registerClient(const ClientInfo('<client-id>', canPublish: false));
// Create a user who can publish, but not subscribe.
server.registerClient(const ClientInfo('<client-id>', canSubscribe: false));
// Create a user with no privileges whatsoever.
server.registerClient(const ClientInfo('<client-id>', canPublish: false, canSubscribe: false));
server.start();
}
```
### Isolates
If you are just running multiple instances of a server,
use `package:belatuk_pub_sub/isolate.dart`.
You'll need one isolate to be the master. Typically this is the first isolate you create.
```dart
import 'dart:io';
import 'dart:isolate';
import 'package:belatuk_pub_sub/isolate.dart' as pub_sub;
import 'package:belatuk_pub_sub/belatuk_pub_sub.dart' as pub_sub;
void main() async {
// Easily bring up a server.
var adapter = pub_sub.IsolateAdapter();
var server = pub_sub.Server([adapter]);
// You then need to create a client that will connect to the adapter.
// Each isolate in your application should contain a client.
for (int i = 0; i < Platform.numberOfProcessors - 1; i++) {
server.registerClient(pub_sub.ClientInfo('client$i'));
}
// Start the server.
server.start();
// Next, let's start isolates that interact with the server.
//
// Fortunately, we can send SendPorts over Isolates, so this is no hassle.
for (int i = 0; i < Platform.numberOfProcessors - 1; i++)
Isolate.spawn(isolateMain, [i, adapter.receivePort.sendPort]);
// It's possible that you're running your application in the server isolate as well:
isolateMain([0, adapter.receivePort.sendPort]);
}
void isolateMain(List args) {
var client =
pub_sub.IsolateClient('client${args[0]}', args[1] as SendPort);
// The client will connect automatically. In the meantime, we can start subscribing to events.
client.subscribe('user::logged_in').then((sub) {
// The `ClientSubscription` class extends `Stream`. Hooray for asynchrony!
sub.listen((msg) {
print('Logged in: $msg');
});
});
}
```
### JSON RPC 2.0
If you are not running on isolates, you need to import
`package:belatuk_pub_sub/json_rpc_2.dart`. This library leverages `package:json_rpc_2` and
`package:stream_channel` to create clients and servers that can hypothetically run on any
medium, i.e. WebSockets, or TCP Sockets.
Check out `test/json_rpc_2_test.dart` for an example of serving `belatuk_pub_sub` over TCP sockets.
## Protocol
`belatuk_pub_sub` is built upon a simple RPC, and this package includes
an implementation that runs via `SendPort`s and `ReceivePort`s, as
well as one that runs on any `StreamChannel<String>`.
Data sent over the wire looks like the following:
```typescript
// Sent by a client to initiate an exchange.
interface Request {
// This is an arbitrary string, assigned by your client, but in every case,
// the client uses this to match your requests with asynchronous responses.
request_id: string,
// The ID of the client to authenticate as.
//
// As you can imagine, this should be kept secret, to prevent breaches.
client_id: string,
// Required for *every* request.
params: {
// A value to be `publish`ed.
value?: any,
// The name of an event to `publish`.
event_name?: string,
// The ID of a subscription to be cancelled.
subscription_id?: string
}
}
/// Sent by the server in response to a request.
interface Response {
// `true` for success, `false` for failures.
status: boolean,
// Only appears if `status` is `false`; explains why an operation failed.
error_message?: string,
// Matches the request_id sent by the client.
request_id: string,
result?: {
// The number of other clients to whom an event was `publish`ed.
listeners:? number,
// The ID of a created subscription.
subscription_id?: string
}
}
```
When sending via JSON_RPC 2.0, the `params` of a `Request` are simply folded into the object
itself, for simplicity's sake. In this case, a response will be sent as a notification whose
name is the `request_id`.
In the case of Isolate clients/servers, events will be simply sent as Lists:
```dart
['<event-name>', value]
```
Clients can send the following (3) methods:
* `subscribe` (`event_name`:string): Subscribe to an event.
* `unsubscribe` (`subscription_id`:string): Unsubscribe from an event you previously subscribed to.
* `publish` (`event_name`:string, `value`:any): Publish an event to all other clients who are subscribed.
The client and server in `package:belatuk_pub_sub/isolate.dart` must make extra
provisions to keep track of client ID's. Since `SendPort`s and `ReceivePort`s
do not have any sort of guaranteed-unique ID's, new clients must send their
`SendPort` to the server before sending any requests. The server then responds
with an `id` that must be used to identify a `SendPort` to send a response to.