import 'dart:isolate'; import 'package:angel3_framework/angel3_framework.dart'; import 'package:angel3_framework/http.dart'; import 'package:angel3_sync/angel3_sync.dart'; import 'package:angel3_test/angel3_test.dart'; import 'package:angel3_websocket/io.dart' as client; import 'package:angel3_websocket/server.dart'; import 'package:belatuk_pub_sub/isolate.dart' as pub_sub; import 'package:belatuk_pub_sub/belatuk_pub_sub.dart' as pub_sub; import 'package:test/test.dart'; void main() { late Angel app1, app2; late TestClient app1Client; late client.WebSockets app2Client; late pub_sub.Server server; late ReceivePort app1Port, app2Port; setUp(() async { var adapter = pub_sub.IsolateAdapter(); server = pub_sub.Server([ adapter, ]) ..registerClient(const pub_sub.ClientInfo('angel_sync1')) ..registerClient(const pub_sub.ClientInfo('angel_sync2')) ..start(); app1 = Angel(); app2 = Angel(); app1.post('/message', (req, res) async { // Manually broadcast. Even though app1 has no clients, it *should* // propagate to app2. var ws = req.container!.make()!; // TODO: body retuns void //var body = await req.parseBody(); var body = {}; await ws.batchEvent(WebSocketEvent( eventName: 'message', data: body['message'], )); return 'Sent: ${body['message']}'; }); app1Port = ReceivePort(); var ws1 = AngelWebSocket( app1, synchronizationChannel: PubSubSynchronizationChannel( pub_sub.IsolateClient('angel_sync1', adapter.receivePort.sendPort), ), ); await app1.configure(ws1.configureServer); app1.get('/ws', ws1.handleRequest); app1Client = await connectTo(app1); app2Port = ReceivePort(); var ws2 = AngelWebSocket( app2, synchronizationChannel: PubSubSynchronizationChannel( pub_sub.IsolateClient('angel_sync2', adapter.receivePort.sendPort), ), ); await app2.configure(ws2.configureServer); app2.get('/ws', ws2.handleRequest); var http = AngelHttp(app2); await http.startServer(); var wsPath = http.uri.replace(scheme: 'ws', path: '/ws').removeFragment().toString(); print(wsPath); app2Client = client.WebSockets(wsPath); await app2Client.connect(); }); tearDown(() { server.close(); app1Port.close(); app2Port.close(); app1.close(); app2.close(); app1Client.close(); app2Client.close(); }); test('events propagate', () async { // The point of this test is that neither app1 nor app2 // is aware that the other even exists. // // Regardless, a WebSocket event broadcast in app1 will be // broadcast by app2 as well. var stream = app2Client.on['message']; var response = await app1Client .post(Uri.parse('/message'), body: {'message': 'Hello, world!'}); print('app1 response: ${response.body}'); var msg = await stream.first.timeout(const Duration(seconds: 5)); print('app2 got message: ${msg.data}'); }); }