import 'package:angel_framework/angel_framework.dart'; import 'package:angel_websocket/server.dart'; class Game { final String playerOne, playerTwo; const Game({this.playerOne, this.playerTwo}); factory Game.fromJson(Map data) => new Game( playerOne: data['playerOne'].toString(), playerTwo: data['playerTwo'].toString()); Map toJson() { return {'playerOne': playerOne, 'playerTwo': playerTwo}; } @override bool operator ==(other) => other is Game && other.playerOne == playerOne && other.playerTwo == playerTwo; } const Game johnVsBob = const Game(playerOne: 'John', playerTwo: 'Bob'); @Expose('/game') class GameController extends WebSocketController { GameController(AngelWebSocket ws) : super(ws); @ExposeWs('search') search(WebSocketContext socket) async { print('User is searching for a game...'); socket.send('searched', johnVsBob); } }