# angel3_code_buffer [![version](https://img.shields.io/badge/pub-v2.12.4-brightgreen)](https://pub.dartlang.org/packages/angel3_code_buffer) [![Null Safety](https://img.shields.io/badge/null-safety-brightgreen)](https://dart.dev/null-safety) [![License](https://img.shields.io/github/license/dukefirehawk/angel)](https://github.com/dukefirehawk/angel/tree/angel3/packages/code_buffer/LICENSE) An advanced StringBuffer geared toward generating code, and source maps. # Installation In your `pubspec.yaml`: ```yaml dependencies: angel3_code_buffer: ^2.0.0 ``` # Usage Use a `CodeBuffer` just like any regular `StringBuffer`: ```dart String someFunc() { var buf = CodeBuffer(); buf ..write('hello ') ..writeln('world!'); return buf.toString(); } ``` However, a `CodeBuffer` supports indentation. ```dart void someOtherFunc() { var buf = CodeBuffer(); // Custom options... var buf = CodeBuffer(newline: '\r\n', space: '\t', trailingNewline: true); // Any following lines will have an incremented indentation level... buf.indent(); // And vice-versa: buf.outdent(); } ``` `CodeBuffer` instances keep track of every `SourceSpan` they create. This makes them useful for codegen tools, or to-JS compilers. ```dart void someFunc(CodeBuffer buf) { buf.write('hello'); expect(buf.lastLine.text, 'hello'); buf.writeln('world'); expect(buf.lastLine.lastSpan.start.column, 5); } ``` You can copy a `CodeBuffer` into another, heeding indentation rules: ```dart void yetAnotherFunc(CodeBuffer a, CodeBuffer b) { b.copyInto(a); } ```