import 'dart:async'; import 'dart:math'; import 'package:angel_framework/angel_framework.dart'; import 'package:angel_graphql/angel_graphql.dart'; import 'package:graphql_schema/graphql_schema.dart'; import 'package:graphql_server/graphql_server.dart'; import 'src/models/models.dart'; Future configureServer(Angel app) async { // Create standard Angel services. Note that these will also *automatically* be // exposed via a REST API as well. var droidService = app.use('/api/droids', MapService()); var humansService = app.use('/api/humans', MapService()); var starshipService = app.use('/api/starships', MapService()); var rnd = Random(); // Create the GraphQL schema. // `package:graphql_generator` has generated schemas for some of our // classes. // A Hero can be either a Droid or Human; create a union type that represents this. var heroType = GraphQLUnionType('Hero', [droidGraphQLType, humanGraphQLType]); // Create the query type. // // Use the `resolveViaServiceIndex` helper to load data directly from an // Angel service. var queryType = objectType( 'StarWarsQuery', description: 'A long time ago, in a galaxy far, far away...', fields: [ field( 'droids', listOf(droidGraphQLType.nonNullable()), description: 'All droids in the known galaxy.', resolve: resolveViaServiceIndex(droidService), ), field( 'humans', listOf(humanGraphQLType.nonNullable()), description: 'All humans in the known galaxy.', resolve: resolveViaServiceIndex(humansService), ), field( 'starships', listOf(starshipGraphQLType.nonNullable()), description: 'All starships in the known galaxy.', resolve: resolveViaServiceIndex(starshipService), ), field( 'hero', heroType, description: 'Finds a random hero within the known galaxy, whether a Droid or Human.', inputs: [ GraphQLFieldInput('ep', episodeGraphQLType), ], resolve: randomHeroResolver(droidService, humansService, rnd), ), ], ); // Convert our object types to input objects, so that they can be passed to // mutations. var humanChangesType = humanGraphQLType.toInputObject('HumanChanges'); // Create the mutation type. var mutationType = objectType( 'StarWarsMutation', fields: [ // We'll use the `modify_human` mutation to modify a human in the database. field( 'modify_human', humanGraphQLType.nonNullable(), description: 'Modifies a human in the database.', inputs: [ GraphQLFieldInput('id', graphQLId.nonNullable()), GraphQLFieldInput('data', humanChangesType.nonNullable()), ], resolve: resolveViaServiceModify(humansService), ), ], ); // Finally, create the schema. var schema = graphQLSchema( queryType: queryType, mutationType: mutationType, ); // Next, create a GraphQL object, which will be passed to `graphQLHttp`, and // used to mount a spec-compliant GraphQL endpoint on the server. var graphQL = GraphQL(schema); // Mount the GraphQL endpoint. app.all('/graphql', graphQLHttp(graphQL)); // In development, we'll want to mount GraphiQL, for easy management of the database. if (!app.isProduction) { app.get('/graphiql', graphiQL()); } // Seed the database. var leia = await humansService.create({ 'name': 'Leia Organa', 'appears_in': ['NEWHOPE', 'EMPIRE', 'JEDI'], 'total_credits': 520, }); var lando = await humansService.create({ 'name': 'Lando Calrissian', 'appears_in': ['EMPIRE', 'JEDI'], 'total_credits': 525430, }); var hanSolo = await humansService.create({ 'name': 'Han Solo', 'appears_in': ['NEWHOPE', 'EMPIRE', 'JEDI'], 'total_credits': 23, 'friends': [leia, lando], }); // Luke, of course. await humansService.create({ 'name': 'Luke Skywalker', 'appears_in': ['NEWHOPE', 'EMPIRE', 'JEDI'], 'total_credits': 682, 'friends': [leia, hanSolo, lando], }); } GraphQLFieldResolver randomHeroResolver( Service droidService, Service humansService, Random rnd) { return (_, args) async { var allHeroes = []; var allDroids = await droidService.index(); var allHumans = await humansService.index(); allHeroes..addAll(allDroids)..addAll(allHumans); // Ignore the annoying cast here, hopefully Dart 2 fixes cases like this allHeroes = allHeroes .where((m) => !args.containsKey('ep') || (m['appears_in'].contains(args['ep']) as bool)) .toList(); return allHeroes.isEmpty ? null : allHeroes[rnd.nextInt(allHeroes.length)]; }; }