75 lines
2 KiB
Dart
75 lines
2 KiB
Dart
import 'dart:async';
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import 'package:angel3_container/angel3_container.dart';
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import 'package:angel3_container/mirrors.dart';
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Future<void> main() async {
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// Create a container instance.
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var container = Container(const MirrorsReflector());
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// Register a singleton.
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container.registerSingleton<Engine>(Engine(40));
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// You can also omit the type annotation, in which the object's runtime type will be used.
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// If you're injecting an abstract class, prefer the type annotation.
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//
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// container.registerSingleton(Engine(40));
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// Register a factory that creates a truck.
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container.registerFactory<Truck>((container) {
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return _TruckImpl(container.make<Engine>());
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});
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// Use `make` to create an instance.
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var truck = container.make<Truck>();
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// You can also resolve injections asynchronously.
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container.registerFactory<Future<int>>((_) async => 24);
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print(await container.makeAsync<int>());
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// Asynchronous resolution also works for plain objects.
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await container.makeAsync<Truck>().then((t) => t.drive());
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// Register a named singleton.
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container.registerNamedSingleton('the_truck', truck);
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// Should print: 'Vroom! I have 40 horsepower in my engine.'
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truck.drive();
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// Should print the same.
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container.findByName<Truck>('the_truck').drive();
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// We can make a child container with its own factory.
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var childContainer = container.createChild();
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childContainer.registerFactory<Truck>((container) {
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return _TruckImpl(Engine(5666));
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});
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// Make a truck with 5666 HP.
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childContainer.make<Truck>().drive();
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// However, calling `make<Engine>` will return the Engine singleton we created above.
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print(childContainer.make<Engine>().horsePower);
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}
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abstract class Truck {
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void drive();
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}
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class Engine {
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final int horsePower;
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Engine(this.horsePower);
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}
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class _TruckImpl implements Truck {
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final Engine engine;
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_TruckImpl(this.engine);
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@override
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void drive() {
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print('Vroom! I have ${engine.horsePower} horsepower in my engine.');
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}
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}
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