# Belatuk Pub Sub

![Pub Version (including pre-releases)](https://img.shields.io/pub/v/platform_pub_sub?include_prereleases)
[![Null Safety](https://img.shields.io/badge/null-safety-brightgreen)](https://dart.dev/null-safety)
[![License](https://img.shields.io/github/license/dart-backend/belatuk-common-utilities)](https://github.com/dart-backend/belatuk-common-utilities/blob/main/packages/pub_sub/LICENSE)

**Replacement of `package:pub_sub` with breaking changes to support NNBD.**

Keep application instances in sync with a simple pub/sub API.

## Installation

Add `platform_pub_sub` as a dependency in your `pubspec.yaml` file:

```yaml
dependencies:
  platform_pub_sub: ^6.2.0
```

Then, be sure to run `dart pub get` in your terminal.

## Usage

`platform_pub_sub` is your typical pub/sub API. However, `platform_pub_sub` enforces authentication of every
request. It is very possible that `platform_pub_sub` will run on both server and in the browser,
or on a platform like Flutter.

**Be careful to not leak any `platform_pub_sub` client ID's if operating over a network.**
If you do, you run the risk of malicious users injecting events into your application.

A `platform_pub_sub` server can operate across multiple *adapters*, which take care of interfacing data over different media. For example, a single server can handle pub/sub between multiple Isolates and TCP Sockets, as well as WebSockets, simultaneously.

```dart
import 'package:platform_pub_sub/platform_pub_sub.dart' as pub_sub;

main() async {
  var server =  pub_sub.Server([
     FooAdapter(...),
     BarAdapter(...)
  ]);

  server.addAdapter( BazAdapter(...));

  // Call `start` to activate adapters, and begin handling requests.
  server.start();
}
```

### Trusted Clients

You can use `package:platform_pub_sub` without explicitly registering clients, *if and only if* those clients come from trusted sources. Clients via `Isolate` are always trusted. Clients via `package:json_rpc_2` must be explicitly marked as trusted (i.e. using an IP whitelist mechanism):

```dart
JsonRpc2Adapter(..., isTrusted: false);

// Pass `null` as Client ID when trusted...
pub_sub.IsolateClient(null);
```

### Access Control

The ID's of all *untrusted* clients who will connect to the server must be known at start-up time.
You may not register new clients after the server has started. This is mostly a security consideration, to make it impossible to register new clients, thus preventing malicious users from granting themselves additional privileges within the system.

```dart
import 'package:platform_pub_sub/platform_pub_sub.dart' as pub_sub;

void main() async {
  // ...
  server.registerClient(const ClientInfo('<client-id>'));

  // Create a user who can subscribe, but not publish.
  server.registerClient(const ClientInfo('<client-id>', canPublish: false));

  // Create a user who can publish, but not subscribe.
  server.registerClient(const ClientInfo('<client-id>', canSubscribe: false));

  // Create a user with no privileges whatsoever.
  server.registerClient(const ClientInfo('<client-id>', canPublish: false, canSubscribe: false));

  server.start();
}
```

### Isolates

If you are just running multiple instances of a server, use `package:platform_pub_sub/isolate.dart`. You'll need one isolate to be the master. Typically this is the first isolate you create.

```dart
import 'dart:io';
import 'dart:isolate';
import 'package:platform_pub_sub/isolate.dart' as pub_sub;
import 'package:platform_pub_sub/platform_pub_sub.dart' as pub_sub;

void main() async {
  // Easily bring up a server.
  var adapter = pub_sub.IsolateAdapter();
  var server = pub_sub.Server([adapter]);

  // You then need to create a client that will connect to the adapter.
  // Each isolate in your application should contain a client.
  for (int i = 0; i < Platform.numberOfProcessors - 1; i++) {
    server.registerClient(pub_sub.ClientInfo('client$i'));
  }

  // Start the server.
  server.start();

  // Next, let's start isolates that interact with the server.
  //
  // Fortunately, we can send SendPorts over Isolates, so this is no hassle.
  for (int i = 0; i < Platform.numberOfProcessors - 1; i++)
    Isolate.spawn(isolateMain, [i, adapter.receivePort.sendPort]);

  // It's possible that you're running your application in the server isolate as well:
  isolateMain([0, adapter.receivePort.sendPort]);
}

void isolateMain(List args) {
  var client =
      pub_sub.IsolateClient('client${args[0]}', args[1] as SendPort);

  // The client will connect automatically. In the meantime, we can start subscribing to events.
  client.subscribe('user::logged_in').then((sub) {
    // The `ClientSubscription` class extends `Stream`. Hooray for asynchrony!
    sub.listen((msg) {
      print('Logged in: $msg');
    });
  });
}

```

### JSON RPC 2.0

If you are not running on isolates, you need to import
`package:platform_pub_sub/json_rpc_2.dart`. This library leverages `package:json_rpc_2` and
`package:stream_channel` to create clients and servers that can hypothetically run on any
medium, i.e. WebSockets, or TCP Sockets.

Check out `test/json_rpc_2_test.dart` for an example of serving `platform_pub_sub` over TCP sockets.

## Protocol

`platform_pub_sub` is built upon a simple RPC, and this package includes an implementation that runs via `SendPort`s and `ReceivePort`s, as well as one that runs on any `StreamChannel<String>`.

Data sent over the wire looks like the following:

```typescript
// Sent by a client to initiate an exchange.
interface Request {
  // This is an arbitrary string, assigned by your client, but in every case,
  // the client uses this to match your requests with asynchronous responses.
  request_id: string,
  
  // The ID of the client to authenticate as.
  // 
  // As you can imagine, this should be kept secret, to prevent breaches.
  client_id: string,

  // Required for *every* request.
  params: {
    // A value to be `publish`ed.
    value?: any,

    // The name of an event to `publish`.
    event_name?: string,

    // The ID of a subscription to be cancelled.
    subscription_id?: string
  }
}

/// Sent by the server in response to a request.
interface Response {
  // `true` for success, `false` for failures.
  status: boolean,
  
  // Only appears if `status` is `false`; explains why an operation failed.
  error_message?: string,

  // Matches the request_id sent by the client.
  request_id: string,

  result?: {
    // The number of other clients to whom an event was `publish`ed.
    listeners:? number,

    // The ID of a created subscription.
    subscription_id?: string
  }
}
```

When sending via JSON_RPC 2.0, the `params` of a `Request` are simply folded into the object
itself, for simplicity's sake. In this case, a response will be sent as a notification whose
name is the `request_id`.

In the case of Isolate clients/servers, events will be simply sent as Lists:

```dart
['<event-name>', value]
```

Clients can send with the following 3 methods:

* `subscribe` (`event_name`:string): Subscribe to an event.
* `unsubscribe` (`subscription_id`:string): Unsubscribe from an event you previously subscribed to.
* `publish` (`event_name`:string, `value`:any): Publish an event to all other clients who are subscribed.

The client and server in `package:platform_pub_sub/isolate.dart` must make extra provisions to keep track of client ID's. Since `SendPort`s and `ReceivePort`s do not have any sort of guaranteed-unique ID's, new clients must send their `SendPort` to the server before sending any requests. The server then responds
with an `id` that must be used to identify a `SendPort` to send a response to.