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# Belatuk Pub Sub
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![Pub Version (including pre-releases) ](https://img.shields.io/pub/v/belatuk_pub_sub?include_prereleases )
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[![Null Safety ](https://img.shields.io/badge/null-safety-brightgreen )](https://dart.dev/null-safety)
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[![License ](https://img.shields.io/github/license/dart-backend/belatuk-common-utilities )](https://github.com/dart-backend/belatuk-common-utilities/blob/main/packages/pub_sub/LICENSE)
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**Replacement of `package:pub_sub` with breaking changes to support NNBD.**
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Keep application instances in sync with a simple pub/sub API.
## Installation
Add `belatuk_pub_sub` as a dependency in your `pubspec.yaml` file:
```yaml
dependencies:
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belatuk_pub_sub: ^8.0.0
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```
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Then, be sure to run `dart pub get` in your terminal.
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## Usage
`belatuk_pub_sub` is your typical pub/sub API. However, `belatuk_pub_sub` enforces authentication of every
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request. It is very possible that `belatuk_pub_sub` will run on both server and in the browser,
or on a platform like Flutter.
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**Be careful to not leak any `belatuk_pub_sub` client ID's if operating over a network.**
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If you do, you run the risk of malicious users injecting events into your application.
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A `belatuk_pub_sub` server can operate across multiple *adapters* , which take care of interfacing data over different media. For example, a single server can handle pub/sub between multiple Isolates and TCP Sockets, as well as WebSockets, simultaneously.
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```dart
import 'package:belatuk_pub_sub/belatuk_pub_sub.dart' as pub_sub;
main() async {
var server = pub_sub.Server([
FooAdapter(...),
BarAdapter(...)
]);
server.addAdapter( BazAdapter(...));
// Call `start` to activate adapters, and begin handling requests.
server.start();
}
```
### Trusted Clients
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You can use `package:belatuk_pub_sub` without explicitly registering clients, *if and only if* those clients come from trusted sources. Clients via `Isolate` are always trusted. Clients via `package:json_rpc_2` must be explicitly marked as trusted (i.e. using an IP whitelist mechanism):
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```dart
JsonRpc2Adapter(..., isTrusted: false);
// Pass `null` as Client ID when trusted...
pub_sub.IsolateClient(null);
```
### Access Control
The ID's of all *untrusted* clients who will connect to the server must be known at start-up time.
You may not register new clients after the server has started. This is mostly a security consideration;
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mainly to make it impossible to register new clients, thus preventing malicious users from granting themselves additional privileges within the system.
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```dart
import 'package:belatuk_pub_sub/belatuk_pub_sub.dart' as pub_sub;
void main() async {
// ...
server.registerClient(const ClientInfo('< client-id > '));
// Create a user who can subscribe, but not publish.
server.registerClient(const ClientInfo('< client-id > ', canPublish: false));
// Create a user who can publish, but not subscribe.
server.registerClient(const ClientInfo('< client-id > ', canSubscribe: false));
// Create a user with no privileges whatsoever.
server.registerClient(const ClientInfo('< client-id > ', canPublish: false, canSubscribe: false));
server.start();
}
```
### Isolates
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If you are just running multiple instances of a server, use `package:belatuk_pub_sub/isolate.dart` . You'll need one isolate to be the master. Typically this is the first isolate you create.
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```dart
import 'dart:io';
import 'dart:isolate';
import 'package:belatuk_pub_sub/isolate.dart' as pub_sub;
import 'package:belatuk_pub_sub/belatuk_pub_sub.dart' as pub_sub;
void main() async {
// Easily bring up a server.
var adapter = pub_sub.IsolateAdapter();
var server = pub_sub.Server([adapter]);
// You then need to create a client that will connect to the adapter.
// Each isolate in your application should contain a client.
for (int i = 0; i < Platform.numberOfProcessors - 1 ; i + + ) {
server.registerClient(pub_sub.ClientInfo('client$i'));
}
// Start the server.
server.start();
// Next, let's start isolates that interact with the server.
//
// Fortunately, we can send SendPorts over Isolates, so this is no hassle.
for (int i = 0; i < Platform.numberOfProcessors - 1 ; i + + )
Isolate.spawn(isolateMain, [i, adapter.receivePort.sendPort]);
// It's possible that you're running your application in the server isolate as well:
isolateMain([0, adapter.receivePort.sendPort]);
}
void isolateMain(List args) {
var client =
pub_sub.IsolateClient('client${args[0]}', args[1] as SendPort);
// The client will connect automatically. In the meantime, we can start subscribing to events.
client.subscribe('user::logged_in').then((sub) {
// The `ClientSubscription` class extends `Stream` . Hooray for asynchrony!
sub.listen((msg) {
print('Logged in: $msg');
});
});
}
```
### JSON RPC 2.0
If you are not running on isolates, you need to import
`package:belatuk_pub_sub/json_rpc_2.dart` . This library leverages `package:json_rpc_2` and
`package:stream_channel` to create clients and servers that can hypothetically run on any
medium, i.e. WebSockets, or TCP Sockets.
Check out `test/json_rpc_2_test.dart` for an example of serving `belatuk_pub_sub` over TCP sockets.
## Protocol
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`belatuk_pub_sub` is built upon a simple RPC, and this package includes an implementation that runs via `SendPort` s and `ReceivePort` s, as well as one that runs on any `StreamChannel<String>` .
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Data sent over the wire looks like the following:
```typescript
// Sent by a client to initiate an exchange.
interface Request {
// This is an arbitrary string, assigned by your client, but in every case,
// the client uses this to match your requests with asynchronous responses.
request_id: string,
// The ID of the client to authenticate as.
//
// As you can imagine, this should be kept secret, to prevent breaches.
client_id: string,
// Required for *every* request.
params: {
// A value to be `publish` ed.
value?: any,
// The name of an event to `publish` .
event_name?: string,
// The ID of a subscription to be cancelled.
subscription_id?: string
}
}
/// Sent by the server in response to a request.
interface Response {
// `true` for success, `false` for failures.
status: boolean,
// Only appears if `status` is `false` ; explains why an operation failed.
error_message?: string,
// Matches the request_id sent by the client.
request_id: string,
result?: {
// The number of other clients to whom an event was `publish` ed.
listeners:? number,
// The ID of a created subscription.
subscription_id?: string
}
}
```
When sending via JSON_RPC 2.0, the `params` of a `Request` are simply folded into the object
itself, for simplicity's sake. In this case, a response will be sent as a notification whose
name is the `request_id` .
In the case of Isolate clients/servers, events will be simply sent as Lists:
```dart
['< event-name > ', value]
```
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Clients can send with the following 3 methods:
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* `subscribe` (`event_name`:string): Subscribe to an event.
* `unsubscribe` (`subscription_id`:string): Unsubscribe from an event you previously subscribed to.
* `publish` (`event_name`:string, `value` :any): Publish an event to all other clients who are subscribed.
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The client and server in `package:belatuk_pub_sub/isolate.dart` must make extra provisions to keep track of client ID's. Since `SendPort` s and `ReceivePort` s do not have any sort of guaranteed-unique ID's, new clients must send their `SendPort` to the server before sending any requests. The server then responds
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with an `id` that must be used to identify a `SendPort` to send a response to.