212 lines
7.5 KiB
Markdown
212 lines
7.5 KiB
Markdown
# Belatuk Pub Sub
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![Pub Version (including pre-releases)](https://img.shields.io/pub/v/belatuk_pub_sub?include_prereleases)
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[![Null Safety](https://img.shields.io/badge/null-safety-brightgreen)](https://dart.dev/null-safety)
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[![License](https://img.shields.io/github/license/dart-backend/belatuk-common-utilities)](https://github.com/dart-backend/belatuk-common-utilities/blob/main/packages/pub_sub/LICENSE)
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**Replacement of `package:pub_sub` with breaking changes to support NNBD.**
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Keep application instances in sync with a simple pub/sub API.
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## Installation
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Add `belatuk_pub_sub` as a dependency in your `pubspec.yaml` file:
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```yaml
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dependencies:
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belatuk_pub_sub: ^6.2.0
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```
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Then, be sure to run `dart pub get` in your terminal.
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## Usage
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`belatuk_pub_sub` is your typical pub/sub API. However, `belatuk_pub_sub` enforces authentication of every
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request. It is very possible that `belatuk_pub_sub` will run on both server and in the browser,
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or on a platform like Flutter.
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**Be careful to not leak any `belatuk_pub_sub` client ID's if operating over a network.**
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If you do, you run the risk of malicious users injecting events into your application.
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A `belatuk_pub_sub` server can operate across multiple *adapters*, which take care of interfacing data over different media. For example, a single server can handle pub/sub between multiple Isolates and TCP Sockets, as well as WebSockets, simultaneously.
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```dart
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import 'package:belatuk_pub_sub/belatuk_pub_sub.dart' as pub_sub;
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main() async {
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var server = pub_sub.Server([
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FooAdapter(...),
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BarAdapter(...)
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]);
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server.addAdapter( BazAdapter(...));
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// Call `start` to activate adapters, and begin handling requests.
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server.start();
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}
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```
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### Trusted Clients
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You can use `package:belatuk_pub_sub` without explicitly registering clients, *if and only if* those clients come from trusted sources. Clients via `Isolate` are always trusted. Clients via `package:json_rpc_2` must be explicitly marked as trusted (i.e. using an IP whitelist mechanism):
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```dart
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JsonRpc2Adapter(..., isTrusted: false);
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// Pass `null` as Client ID when trusted...
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pub_sub.IsolateClient(null);
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```
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### Access Control
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The ID's of all *untrusted* clients who will connect to the server must be known at start-up time.
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You may not register new clients after the server has started. This is mostly a security consideration, to make it impossible to register new clients, thus preventing malicious users from granting themselves additional privileges within the system.
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```dart
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import 'package:belatuk_pub_sub/belatuk_pub_sub.dart' as pub_sub;
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void main() async {
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// ...
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server.registerClient(const ClientInfo('<client-id>'));
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// Create a user who can subscribe, but not publish.
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server.registerClient(const ClientInfo('<client-id>', canPublish: false));
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// Create a user who can publish, but not subscribe.
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server.registerClient(const ClientInfo('<client-id>', canSubscribe: false));
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// Create a user with no privileges whatsoever.
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server.registerClient(const ClientInfo('<client-id>', canPublish: false, canSubscribe: false));
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server.start();
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}
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```
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### Isolates
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If you are just running multiple instances of a server, use `package:belatuk_pub_sub/isolate.dart`. You'll need one isolate to be the master. Typically this is the first isolate you create.
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```dart
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import 'dart:io';
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import 'dart:isolate';
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import 'package:belatuk_pub_sub/isolate.dart' as pub_sub;
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import 'package:belatuk_pub_sub/belatuk_pub_sub.dart' as pub_sub;
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void main() async {
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// Easily bring up a server.
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var adapter = pub_sub.IsolateAdapter();
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var server = pub_sub.Server([adapter]);
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// You then need to create a client that will connect to the adapter.
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// Each isolate in your application should contain a client.
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for (int i = 0; i < Platform.numberOfProcessors - 1; i++) {
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server.registerClient(pub_sub.ClientInfo('client$i'));
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}
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// Start the server.
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server.start();
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// Next, let's start isolates that interact with the server.
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//
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// Fortunately, we can send SendPorts over Isolates, so this is no hassle.
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for (int i = 0; i < Platform.numberOfProcessors - 1; i++)
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Isolate.spawn(isolateMain, [i, adapter.receivePort.sendPort]);
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// It's possible that you're running your application in the server isolate as well:
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isolateMain([0, adapter.receivePort.sendPort]);
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}
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void isolateMain(List args) {
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var client =
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pub_sub.IsolateClient('client${args[0]}', args[1] as SendPort);
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// The client will connect automatically. In the meantime, we can start subscribing to events.
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client.subscribe('user::logged_in').then((sub) {
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// The `ClientSubscription` class extends `Stream`. Hooray for asynchrony!
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sub.listen((msg) {
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print('Logged in: $msg');
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});
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});
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}
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```
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### JSON RPC 2.0
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If you are not running on isolates, you need to import
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`package:belatuk_pub_sub/json_rpc_2.dart`. This library leverages `package:json_rpc_2` and
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`package:stream_channel` to create clients and servers that can hypothetically run on any
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medium, i.e. WebSockets, or TCP Sockets.
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Check out `test/json_rpc_2_test.dart` for an example of serving `belatuk_pub_sub` over TCP sockets.
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## Protocol
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`belatuk_pub_sub` is built upon a simple RPC, and this package includes an implementation that runs via `SendPort`s and `ReceivePort`s, as well as one that runs on any `StreamChannel<String>`.
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Data sent over the wire looks like the following:
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```typescript
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// Sent by a client to initiate an exchange.
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interface Request {
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// This is an arbitrary string, assigned by your client, but in every case,
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// the client uses this to match your requests with asynchronous responses.
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request_id: string,
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// The ID of the client to authenticate as.
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//
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// As you can imagine, this should be kept secret, to prevent breaches.
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client_id: string,
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// Required for *every* request.
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params: {
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// A value to be `publish`ed.
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value?: any,
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// The name of an event to `publish`.
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event_name?: string,
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// The ID of a subscription to be cancelled.
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subscription_id?: string
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}
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}
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/// Sent by the server in response to a request.
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interface Response {
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// `true` for success, `false` for failures.
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status: boolean,
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// Only appears if `status` is `false`; explains why an operation failed.
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error_message?: string,
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// Matches the request_id sent by the client.
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request_id: string,
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result?: {
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// The number of other clients to whom an event was `publish`ed.
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listeners:? number,
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// The ID of a created subscription.
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subscription_id?: string
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}
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}
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```
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When sending via JSON_RPC 2.0, the `params` of a `Request` are simply folded into the object
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itself, for simplicity's sake. In this case, a response will be sent as a notification whose
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name is the `request_id`.
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In the case of Isolate clients/servers, events will be simply sent as Lists:
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```dart
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['<event-name>', value]
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```
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Clients can send with the following 3 methods:
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* `subscribe` (`event_name`:string): Subscribe to an event.
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* `unsubscribe` (`subscription_id`:string): Unsubscribe from an event you previously subscribed to.
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* `publish` (`event_name`:string, `value`:any): Publish an event to all other clients who are subscribed.
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The client and server in `package:belatuk_pub_sub/isolate.dart` must make extra provisions to keep track of client ID's. Since `SendPort`s and `ReceivePort`s do not have any sort of guaranteed-unique ID's, new clients must send their `SendPort` to the server before sending any requests. The server then responds
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with an `id` that must be used to identify a `SendPort` to send a response to.
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