2.8 KiB
2.8 KiB
Protevus Platform Glossary
This glossary provides definitions for common terms and concepts used within the Protevus Platform ecosystem. It serves as a reference for developers and users to better understand the platform's terminology and facilitate effective communication.
A
- Asynchronous Programming: A programming paradigm that allows for non-blocking execution, enabling concurrent operations and efficient resource utilization.
B
- Blade: The templating engine used in the Protevus Platform, inspired by the Laravel framework's Blade templating system.
C
- Caching: A technique used to store frequently accessed data in memory or a dedicated cache system, improving application performance by reducing the need for expensive computations or database queries.
D
- Dependency Injection: A software design pattern that allows for the separation of concerns and promotes loose coupling by injecting dependencies into objects or components.
E
- Event Broadcasting: A mechanism for publishing and subscribing to events, enabling real-time communication and decoupled system components.
F
- Futures: A Dart language construct that represents the result of an asynchronous operation, allowing for non-blocking execution and efficient handling of asynchronous tasks.
I
- Isolates: A Dart language feature that enables concurrent execution of code by creating lightweight isolates, or separate execution contexts, within the same Dart process.
L
- Laravel: A popular open-source PHP web application framework, which serves as the inspiration for the Protevus Platform's API and design principles.
M
- Middleware: A software component that sits between the application and the server, providing a way to filter, modify, or handle incoming requests and outgoing responses.
O
- ORM (Object-Relational Mapping): A technique for mapping object-oriented programming concepts to relational database systems, allowing developers to interact with databases using object-oriented paradigms.
P
- Pipeline: A series of middleware components that are executed in a specific order, providing a modular and extensible way to handle requests and responses.
Q
- Queueing: A mechanism for offloading time-consuming or resource-intensive tasks to a queue, enabling asynchronous processing and improving application responsiveness.
R
- Routing: The process of mapping incoming requests to the appropriate application logic or controllers based on the requested URL and HTTP method.
S
- Scaffolding: The process of generating boilerplate code or project structure based on predefined templates or conventions, accelerating the development process.
V
- View: A component responsible for rendering the user interface or presentation layer of an application, typically using templates or markup languages.